Today marks exactly a decade since the release of Team ICO and director Fumito Ueda's Shadow of the Colossus, one of the most persuasive (and, I would argue, definitive) arguments for games-as-art ever produced. Today is also the day I've gotten wind of Prey for the Gods, an action-adventure and "labor of love" by developer No Matter, a team of [...]
Shadowing a Colossus: ‘Prey for the Gods’ and the Forbidden Land of Flattery
